Review: The Last Door

First published in  CubedGamers (Printed Edition): November 2016

If you’ve ever wondered what it would be like to play a video game as a cataract patient, The Last Door is for you. Low resolution adventure games – though still a niche market – do have an audience, and they don’t come any more pixelated than this Lovecraftian horror yarn, which packs murder, suicide, neglect, and self-flagellation into four compact episodes.

Younger gamers might be put off by the sheer blockiness of the aesthetic, but strangely enough, the visual style suits the gameplay, which hinges on the power of suggestion to create an intimate and claustrophobic atmosphere. There is an impressionistic feel, like one is viewing Victorian London through a series of Monet paintings, and the sound effects play a big part in sustaining your immersion.

The plot is intriguing. You play as Jeremiah Dervitt, on an investigation to reclaim his lost memories of what happened to his former school friends and the “something” he did that now threatens their lives. Each episode follows another mystery that ultimately connects to the solving of the mystery. Season 2 picks up the tale following Dervitt’s disappearance, as Dr John Wakefield, Dervitt’s psychiatrist takes up the search, and delivers an experience comparable to a Hollywood blockbuster, only at a dreadful resolution.

It’s a gripping story, but the graphics could surely be updated to mid-1980s standard, retaining the charm, but appealing to a larger audience. 7/10

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